Reo Prendergast
Bio
I am a Canadian born CG artist with over 13 years of experience, currently living in the city of Vancouver. Through out my career I have contributed to the fields of VFX for episodic television, motion pictures & cinematics. I have extensive experience in many areas of the CG creation pipeline, including modeling, texture painting, digital sculpture, asset look development, and conceptual design. I am currently Supervisor of character development at Zoic Studios Vancouver, there I focus both on character concept design & asset development. Previously to Zoic, I worked at Blizzard Entertainment as a Lead Cinematic artist working in the Blizzard Films Department creating assets for various high end cinematic projects.