Anduril’s Design Team is seeking an Industrial Designer to join our team. The Design Team leads Anduril’s brand identity, visual communication, concept art, and industrial design. Our team’s purpose is to connect the mission, people, and products to elevate the Anduril brand.As a Concept Designer (Industrial Design) you will be designing and executing hardware solutions to Anduril products by partnering with engineering and fabrication teams. The ideal candidate is not only an impeccable artist, but also has outstanding knowledge of form and function. If you are passionate about developing products from sketch to production, then this role is for you.
Duration: April 2024 - July 2024
Format: Pre-recorded lectures / online feedback sessions / practical tasks
Application period: February 26 – March 17, 2024 (until 24:00, UTC+2)
Terms: Free course in English (20 hrs/wk for educational videos, feedback, and practical tasks)
Additional information: Candidates should be legally eligible to work in Serbia, Lithuania or Cyprus (visas and work permits are not sponsored by Wargaming for this type of positions)
Important information: The best course graduates will be offered a 3-month paid internship (minimum 20 hrs/wk)
We are opening 2D art course where you will gain fundamental knowledge in customization. Our top industry professionals will share their expertise, explaining how 2D Art operates at Wargaming and demonstrating the practical application of various techniques and tools. You will acquire essential practical knowledge for creating 2D objects, as well as learn the intricacies of working as a 2D artist in the gaming industry.
Be ready to go through an intensive educational program and complete numerous practical assignments in an online format. Working alongside course trainers, you will learn to apply acquired knowledge in real-life projects.
Please make sure you have a graphic tablet, as you will need one to be able to complete course tasks.
We are Belka Games. Our company is one of the 20 highest-grossing game developers in Europe according to data.ai, and our audience recently surpassed an important milestone of 110 million players.
We’re starting a journey to discover exotic islands in our new project and we’re in search of a talented 2D Artist to join our team.
You are the ideal candidate if you have excellent 2D skills, a basic knowledge of 3D packages, and experience with isometric objects. If you have a passion for game development and enjoy collaborating in a team, we will be excited to receive your application!
What are you working on?
The name of the project(s): 2d Artist For Mobile Casual Puzzle Games
Genres: Puzzle
Platforms: Mobile
For which tasks (responsibilities)?
We're looking for an experienced Senior 2D Artist who knows how to create match-3 and bubble Shooter elements and Ui and also can come up with unique concepts for props.
What kind of professional are we looking for?
English proficiency at the level of reading documentation
Availability of portfolio
desire to work in the gaming industry as a 2D artist and develop in this direction, including mastering 3D as an auxiliary technique
Ability to complete work efficiently and on time
Ability to quickly make required changes and edits to the project sincere interest in the project
The selection process
Please Send us your portfolio links and related works to puzzle game genre.
RESPONSIBILITIES
- Create concepts and initial designs, including characters, backgrounds, objects and UI;- Create final art under technical specs requirements;- Follow graphical style, theme and other visual requirements;- Meet project deadlines on time without compromising artistic integrity.
SciPlay, a leader in high quality social casino games, is looking for an Art Director that sets themselves apart from the rest. As the Art Director, you will lead our art team, the creative direction, and development processes to deliver engaging art within technical limitations. Responsible for the timely creation of all highest quality art within the studio and accountable for the training and growth of all artists, illustrators and animators within the Games team. Well-versed with scheduling of art asset creation, the documentation and delivery of art assets to the Engineering team, and communicating schedules to management. Capable of guiding the artistic design of a project from concept to completion as well as responsible for the overall artistic direction of a game.
Some day-to-day tasks would be ensuring that our team is creating high quality materials while driving the development of your team and projects. You will be instrumental in our game’s visual strategy, and roadmap for the future. You will work alongside our Executive Producer to ensure the creative strategy and vision meet our standards, and continue to make our games the best games on the market.
We are seeking a talented 2D Artist to help us create visually striking game art assets and marketing creatives for exciting mobile games.
We Offer:
Social package: paid vacation and sick leaves;
Insurance coverage;
Conferences compensation;
Recommendation bonuses;
Comfortable office in the city center (by necessity);
Regular team buildings and other events;
Work-life balance;
Friendly environment.
We're looking for an experienced UI Artist to work on one of the highest-grossing projects on the mobile games market. You'll get the opportunity to develop unique features and take on challenging and creative tasks.
Working closely with the producer and other artists, you'll create new layers in the game, from UX design to the final render. Your interface designs will be seen by millions of players around the world.This role requires relocation from Russia and Belarus to one of our offices or remote work from other countries (except Russia and Belarus).
We're looking for an Art Director for our flagship projects loved by people all over the world.
In this position you will undertake various interesting challenges, such as developing the product's visual aspects, rethinking our current approaches to graphics and effects, and managing a strong team of artists.
You'll have a unique opportunity to add a project with a multi-million audience to your portfolio and, together with the project's producer, make strategic decisions that will take the game's graphics to the next level.
This role requires relocation from Russia and Belarus to one of our offices or remote work from other countries (except Russia and Belarus).
We have an exciting new project in the works and we're looking for an experienced Senior 2D Artist who knows how to create match-3 elements. Together with experts in the genre, you'll have the opportunity to create a global hit.
The Senior 2D Artist is a key member of the art team. Together with the producer, you'll directly influence the development of the project and its quality. The final result will depend on your decisions and will be seen by millions of players.
This new project is also a great way to unleash your creative potential and work on different types of art tasks. In return, you'll be given high-quality feedback that will help you grow professionally and deepen your expertise in the development of casual projects.
This role requires relocation from Russia and Belarus to one of our offices or remote work from other countries (except Russia and Belarus).
We're looking for an experienced illustrator for our flagship projects loved by people all over the world.
In this position, you'll be able to work alongside gaming industry professionals and implement your ideas on games with a multi-million audience. This is a great chance to gain work experience as part of a successful international project and replenish your portfolio.
This role requires relocation from Russia and Belarus to one of our offices or remote work from other countries (except Russia and Belarus).
Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020.
JStudio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include Redfall, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.
Studio Gobo are looking for a world class Concept Artist to collaborate with our talented team on our next awesome project. Ideally you will be a generalist conceptual designer versatile in many different art styles and techniques.
You will be able to demonstrate exceptional creativity and ability in the areas of creature and character design. In addition, demonstrating versatility in the areas of world, look and feel and tonal pieces will be a distinct advantage.
You will be tasked with inspiring the art and design teams with exceptional visualisation work that helps shape the visual direction of our games. Since you will be participating in all phases of the design process, good social and communication skills are a must for this role.
Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.8 out of 5 stars for employee satisfaction on glassdoor.com!
Job Description
Concept / Photobash artist needed for VR project. Adapt existing images and create new images to design and present the setting and aesthetic for a new VR experience in development.
Skills & Requirements
Concept Art
How to Apply
If interested, please email submit@easyaction.com. Include link to portfolio or samples, as well as day/hourly rate. We look to start right away and complete within 2-3 weeks.
Job Description
Responsibilities
Work closely with our team to create high-quality assets
Create highpoly and lowpoly models for a synced normalmap process
To UV map optimised models and have understanding for the importance of good UV and baking process
Be able to learn inhouse pipe constraints and contribute to the process
Skills & Requirements
2+ years of professional experience in the gaming industry.
Experience in creating advanced and detailed props.
Good experience with 3ds Max and Substance 3D Painter
How to Apply
To apply, please send your application to jobs@rockheartstudios.com. Include a link to your portfolio showcasing your skills.
DIGIC is a 20-year-old, Annie Award winning animation studio based in Hungary that has made its reputation with its high-end 3D animation for feature films, and commercials within the video game industry.
DIGIC is best known for creating fine details and realistic characters as well as world-class rendering in the production of the animated shorts.
We are looking forSenior Matte Paintersto work with our award-winning team asfreelancers- starting as soon as possible!
DIGICis a 20-year-old, Annie Award winning animation studio based in Hungary that has made its reputation with its high-end 3D animation for feature films, and commercials within the video game industry.
DIGIC is best known for creating fine details and realistic characters as well as world-class rendering in the production of the animated shorts.
We are looking for Freelancer Effect Artists to work with our award-winning team!
Job Description
Responsibilities:
Analyze, design and develop the concept of open world environment, level layout and game props.
Be a member of concept team to help design and develop the concept and art style of the game from start to finish, produce high-quality concept art based on the comprehensive understanding of the world settings.
Develop highly realistic keyframe concept design, explore and verify the concept of environment art.
Conduct a long-term exploration of the art style and aesthetic types of game IP.
Skills & Requirements
Requirements:
5+ years of professional experience in the game concept design.
Ability to develop various in-game environment concept art, including nature environment, architectures, indoors etc. Design scene layout in realistic style.
Strong ability to analyze and develop concept art, produce high-quality concept art efficiently and explore aesthetics features.
Excellent aesthetic ability, good at combining different aesthetic types, such as modern and classic, Sci-Fi and fantasy etc.
Ability to analyze the logic and production pipeline of concept art as well as a strong background and/or experience working with concept design and aesthetic types.
Experience style realistic is preferred.
Job Description
What your days would be like
Be a driving force in the Art Department to create immersive game environments and a cast of iconic characters in a variety of genres and styles
Experience working from pre-production to finalizing the production. Including but not limited to R&D and supporting Art Director to create a style guide.
Sketch your original ideas and solve every sort of visual challenge while respecting the project style guide and the restrictions of the medium
Polish your work to the highest possible quality for 3D production
Seek feedback proactively and share your experience and knowledge freely
Create characters and environments alike, it’s ok to have a preference
Communicate frequently with the Art Team in Guang Zhou, China
Please send your CV and portfolio to info@acgnrecruit.com , title as"NetEase-Character Concept Artist application".
With offices in London, Washington D.C., and Singapore, NJI provides world class creativity for public affairs.
We seek a driven senior designer to join our US office. This role will help establish a new NJI visual identity, and support a multifaceted portfolio of clients, inclusive of Intuit, Meta, The Home Depot, The World Wildlife Fund, and more.
The right designer possesses specialized chops in motion, illustration and digital products. This is a multifaceted role requiring cross-platform execution: a refined taste, a penchant of the daring, and curiosity of a thousand chameleons required.
Work Hard Where You Are.NJI has U.S. team members located coast to coast as part of our HQ team based in Washington, D.C. From farmers to urban foragers, trapeze artists to Mario Kart fanatics, we have colleagues with diverse interests and addresses. This position is remote-eligible, with preference in the DMV area [EST]. We are unable to offer work visa sponsorship at this time.
Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Shadow Fight 3 is a 3D fighting game with RPG elements for mobile devices, boasting a rich history and a dedicated fanbase worldwide. The Shadow Fight universe is a fantastical realm set in an alternative medieval Asia, seamlessly blending fantasy and sci-fi elements. Three factions—the militaristic Legion, the elegant Dynasty, and the technological Heralds—vie for the right to determine the fate of the Shadow Sphere, which will shape the future of this world.
Concept design for characters, weapons, and armor in fighting games is a key tool for engaging with the audience. Therefore, when creating concepts and implementing them in 3D, we strive for the highest quality. Currently, we are in search of a new talented artist who shares our values and passion for the craft.
Join Wargaming as a seasoned 2D Artist, where your artistic expertise will play a pivotal role in the development of an exciting, action-packed mobile game. Collaborate closely with our creative leaders to produce a diverse range of 2D assets and illustrations. Your contributions will be crucial in shaping the visual identity of our game, from intricate killing cards and distinctive player avatars to captivating splash art and immersive environment elements like in-world posters, advertisements, and products. Your creative input will also extend to designing unique icons and logos that resonate with our game's theme.
Cloud Chamber is looking for an imaginative and collaborative Senior Concept Artist to work closely with our Character Art Team to create compelling, stylized visual content. With creative guidance from the Art Director, you will provide the visual target for the team that enables them to bring BioShock characters to life. You are a talented artist with traditional drawing and painting skills who can work effortlessly within a digital world. To be successful in this role you should have a desire to collaborate, iterate, share your ideas, inspire your fellow artists, and tackle challenging assignments head on.
Cloud Chamber is looking for an imaginative and collaborative Senior Concept Artist to work closely with our Character Art Team to create compelling, stylized visual content. With creative guidance from the Art Director, you will provide the visual target for the team that enables them to bring BioShock characters to life. You are a talented artist with traditional drawing and painting skills who can work effortlessly within a digital world. To be successful in this role you should have a desire to collaborate, iterate, share your ideas, inspire your fellow artists, and tackle challenging assignments head on.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Sr Environment Concept Artist for the development of a new unannounced title!
We are looking for an experienced concept artist with a focus on environments to help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!
FC is currently looking for a strong, experienced 2D Artist/Illustrator with excellent visual comprehension and appreciation for innovative use of typography, color, and layout for digital media.
As a Graphic Designer/Illustrator you will help shape the future of live content for the FC franchise. Working with our Art Directors and Game Designers, you will use your artistic curiosities and comprehension of visual design philosophies to develop compelling digital media designs for millions of players to interact with. As part of the cosmetics team, you will be responsible for creating unique textile and wardrobe designs for in-game characters, designing stadium graphics from authentic football sources and pop culture trends, and will help round out the team’s production art needs. You possess a strong working knowledge of composition, colour, typography, and digital media creation, have a flair for visual storytelling, and are passionate about your craft. We welcome everyone with new points of view, diverse backgrounds, and fresh perspectives.
Crytek is looking for a Senior Character Concept Artist to work on Crysis 4 (Working Title).
*Sample pictures or a link to a webpage, which shows sample work, are required.*
For this position, you have one of the following options:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
Germany, Sweden, United Kingdom, Spain, Poland, Austria
3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.
Do you love Warhammer?
We are looking for people to join our concept team, people who are driven to create and communicate concepts for Warhammer; characters, weapons, armour, beasts, war-machines and the worlds in which they inhabit.
Could your ideas, concepts and drawings inspire our world-class design team with ideas for new products that will excite our customers?
Our miniatures design studio is at the creative heart of Games Workshop, inhabited by a group of diverse individuals with varying skill sets and backgrounds brought together by a common set of shared values, tireless creativity and a passion for creating the best Warhammer Miniatures that we can.
As part of MSG Sphere Studio’s Real Time Software team, Graphic Designers collaborate to visually communicate through both digital and print platforms, developing original visual styles for a variety of presentations, pitches and multimedia experiences for MSG Sphere’s multi-media immersive platform. Under the direction of Real Time Software management, they work with cross-functional teams to research, develop and communicate experiential concepts across a variety of platforms including scenic and show design, immersive experiential installations, digital media, branding, brand partnerships, and customer experience. We are looking for a wildly creative teammate who has an affinity for graphic design and brand development; new technology and digital media; show design; and pop culture trends; who constantly seeks opportunities to improve their visual design skills. You are emboldened by the challenge of being a part of the team developing a world’s first medium & platform.
Zynga is seeking a Lead Concept Artist to join one of their New Game Teams! They are looking for expert creative leaders who can help drive teams, encourage passion, and aid in the creation of new concepts and production art on a new in-development, major branded, mobile game title. The Lead Concept Artist will work closely with the Art Director and Producers, crafting art assets that drive the visual identity of the game. This Artist will also build final in-game artwork and placeholder artwork, as well as help coordinate the production of other assets made by the art team.
Meta is looking for an Art Lead to join their Avatar Expressions team to help build and scale personalized Avatar experiences across their portfolio of products. The ideal candidate will demonstrate hands-on development, a background in storytelling, character appeal, fast iteration, and a commitment to design excellence.
Nintendo is looking for a character artist to create a variety of 3D character content that meets the required direction and quality specifications, and work with art leadership to help visualize and develop visual targets.
As a Senior Character Artist on Ubisoft's, XDefiant project, you will develop 2D concept art into 3D game models for the game's continued development. You will apply core artistic skills daily using various digital tools and techniques creating in-game models of a character’s face, costume, hair, and other necessary assets. You will work closely with the team Lead, Concept Art team, Art Director, and others to deliver characters, which fully support the artistic and creative vision of the project.
Disney Parks, Experiences and Products are looking for up-and-coming Art Directors with a relentless passion for uncovering “the big idea,” and understands photography, typography, layout, digital and social ideation. You will be proficient in current design trends and have a keen understanding of omnichannel creative.
Netflix is in the early stages of creating a great gaming experience for our members around the world, and is looking for highly skilled game art and design professionals who've been in their industry for a few years and can introduce new types of knowledge and expertise to Netflix.
The Art Director will lead and collaborate with multidisciplinary artists - to help create and maintain the cosmetics of Fortnite. By working closely with the Product Art Director you will be accountable for defining direction and collaborating with various departments to deliver Seasonal elements of Fortnite.
The Visual Development Artist, under the guidance of the Art Director, Production Designer and/or Director, is responsible for generating visual ideas and creating artwork that contributes to the look and design of the film.
Skybound is looking for a visually inventive Art Director to help lay the foundations of a new, unannounced project, building and leading an art team to deliver amazing characters, spectacular environments, and stunning visual effects in a customized UE5 engine. The Art Director will define the unique look of the game, lead a team of multi-disciplined artists, and help build and manage relationships with multiple external partners.
Amazon is looking for a Cinematic Artist to join a team of artists, designers, programmers and other creatives to create compelling in-game cinematics which will tell the story of a game and world. As a Cinematic Artist you will collaborate with the Narrative Team, Art Team, Design Team and Engineers to bring innovative cinematics to life at AAA quality. You’ll use a combination of Storytelling and Cinematography to capture game play and dialogue while helping create the delivery of all narrative moments in the game. Amazon is looking for an artist who can communicate effectively, problem-solve, and raise the project’s technical and visual standards.
As the Lead Artist for Props and Interactives, you will work with art leadership to build the vision of art for a very important part of the game. You will own and champion all the things that our players can find and interact with in the game. You will also help build and grow the team that will execute creating all these assets. If you are an amazing collaborator, a great leader, and a proactive problem solver who loves creative challenges and growing teams, you will thrive in this role.
Topps at Fanatics is seeking a Production Designer to join a collaborative and growing Topps.com Product Development team. This role will report to our Art Director and in addition to the design team, will work closely with our Brand Managers and Project Managers to develop trading cards across major sports licenses including Major League Baseball, as well as entertainment licenses including Star Wars and Garbage Pail Kids. This is a fast-paced Design role where flexibility and multi-tasking is key to support daily release brands like TOPPS NOW® and Topps Project100. We are looking for someone with enthusiasm for innovative ideas, who takes pride in their work and wants to contribute their skills broadly in a truly supportive team environment.
NBC Integrated Design is seeking a Production Artist to join our award-winning in-house design team. The Production artist is responsible for all aspects of finishing, refining, and preparing files for printing or digital delivery. The candidate will report to the Off-Air Production Manager.
As a Senior Production Designer (Temporary) within the CNN Design group, your primary focus will be to create innovative, effective and arresting design in all aspects of television and studio production for CNN programs, specials and documentaries.
At this level you are a world-class motion designer with strong professional experience. You have a passion for upholding the integrity of CNN’s standards. You’ll make valuable contributions to the creative motion direction on key projects. You are a motion generalist, with a toolbox that includes 2D and 3D. You are comfortable designing for television and are familiar with all aspects of the design and production process.
Epic Games is searching for an experienced Concept Outsourcing Lead to support and supervise creative content provided by outsource partners. Though the role will be mainly supervisory, the individual should be an experienced concept artist, having worked in game studio pipelines before, and have a solid hands-on art background.
The ideal candidate would be a talented concept artist who is able to communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo reference, creating mood boards, creating paint overs, and finally collaborating with other teams at Epic to ensure that concept art is of the highest quality and adequately supports the needs of those teams and the project.
Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. They are looking for a concept artist to collaborate with the Art Director, Artists, and Designers to define the look of our projects by working to establish a consistent visual direction for environments, props, effects, and mood using all art tools available. The artist will be expected to adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design.
Gearbox is looking for a Lead Concept Artist who would be responsible for leading & working with the concept team to generate a variety of industry-leading imagery for environments, creatures, characters, props, vehicles, matte paintings, UI, marketing efforts, and beyond.
Diamond is looking for character concept artists to help our creative team bring their characters and environment to life. You will be responsible for generating concepts of the characters and their surrounding world based on your ideas. Your concept art design will be used to make the characters and the environment in their animation movies, shows, and games.
Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Atomhawk is looking for talented concept artists who have a passion for character design (a passion for realistic characters or someone with a wide range across realism and stylised would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
Our ideal candidate is passionate about FPS games, loves to create high-quality, inspirational concept art, has an eye for realistic SciFi and strong communication and teamwork skills. You will design concepts across various subject matters, such as characters, environments, weapons and props, and closely cooperate with teams from various disciplines.
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
We are looking for a skilled and creative Senior Concept Artist who will use their imagination to inspire our team and our passionate players and shape our massive gamer world. You should have a playful imagination coupled with a high degree of artistic skill, and you will be involved in various aspects of creation, from idea to finished features/characters/scenes.
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK II, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Lead Character Artist who can create high-impact work for the expanding ARK franchise.
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK II, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Environment Artist who can create high-impact work for the expanding ARK franchise.
Attention all talented and creative Concept Artist! Kaigan Games is on the hunt for a visionary concept artist to join our team! You'll be responsible for creating the concept art that guides the development of our games, from character design to environment creation. We're looking for someone who's got an unbridled imagination, a keen eye for detail, and an insatiable passion for gaming. If you're ready to take your concept art to the next level and create some unforgettable games, apply now to join our team!
We are looking for a passionate artist to join the Sucker Punch Concept Art team! You will work directly with the Art Director to push the artistic vision of our game through creative illustration, as well as support the Character team with production concepts. The ideal candidate will have an aptitude for strong character design and illustration, including a strong handle on lighting, color, and the ability to execute at a high level of craftsmanship in rendering.
Creative Art Works seeks dynamic, experienced, and highly-organized Teaching Artists for in-person placements during the 2023 spring semester for its third annual after-school Character Design creative workforce development program. Seeking candidates with demonstrated experience in rendering characters in digital and traditional media, strong project management skills, and equally strong experience teaching high school students in related fine arts.
New York School of Arts located in Vienna, VA is looking for an art instructor. We are looking for instructor who can teach Digital Art Program.
Atomhawk is looking for talented concept artists who have a passion for environment design (an interest in mood and lighting would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
Atomhawk is looking for talented concept artists who have a passion for character design (a passion for realistic characters or someone with a wide range across realism and stylised would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
Responsibilities
Lead the Concept Art team on a large franchise.
Work closely with the Concept Art Team and other stakeholders to create industry leading character concepts.
DreadXP is looking for an experienced Lead 3D Environment Artist to help us build out the world of our Creepshow game! Our team is fully remote, spanning from California, USA to Melbourne, Australia.
ZeniMax Online Studios is looking for an experienced Lead Concept Artist to work on a new AAA IP. The role involves partnering with Art and Creative Directors to help drive our artistic style, managing and mentoring a talented team of concept artists, and creating and maintaining benchmark examples and documentation to support internal and external concept production. In addition, the Lead Concept Artist will collaborate with various 3D and Design teams to maintain the creative vision of the game through concept art deliverables. The ideal candidate is an experienced and talented Concept Artist with extensive leadership experience.
As a Character Designer in 1518 we are looking for someone who create characters that are relatable and possess human traits that will engage an audience and understand the character’s role in the script and draw it accordingly.
As an Environment Concept Artist, you will report directly to our Art Director. You will work with the Art Director and Team Leads on a wide variety of projects creating everything from rough sketches to finished marketing artwork. The ideal candidate is eager to collaborate in a team environment to solve problems, tell a story, and create images that will inspire and inform the team in a photorealistic style.
Our 2D artists play a critical role in building a vibrant universe, where characters and environments are well blended in a unique artistic design. You will learn and work with different team members to dive deep into the various worlds of our games and products. As a Senior 2D Concept Game Artist, your day-to-day will be:
We are looking for a highly qualified individual who wants to help create 3D assets for a fun, stylish (unannounced) game! This role will include a variety of different opportunities, ranging from foliage to terrain to enabling level designers.
The Character Designer is in charge of exploring all options when crafting the look, feel, personality, and appeal of a character. Working with the Director, Art Director, and other creative leads, you will explore multiple looks for each character to bring them to life.
Are you a “multidimensional” creative with solid experience producing 2D and 3D concept art and renderings? Join the multiverse of Meow Wolf and its growing Visual Development team as a Concept Artist, where you’ll primarily focus on projects for our new exhibitions and Blue Sky endeavors. This versatile role will collaborate closely with Creative Directors and Artists to visually realize compelling and descriptive visualizations and ideation for all forms of art and entertainment design such as immersive spaces, narrative-based projects (character development, prop design, scenic, vehicle, environmental design, etc.) and a variety of other Meow Wolf created content. Additionally, there may be opportunities for the Concept Artist to create renderings for Meow Wolf’s marketing, merchandise and operations teams.
As Concept Artist, you will collaborate directly with Scanline's Creative Director, VFX Supervisors, and Art Directors to visualize key design elements that will lay the foundation for our VFX work. You should be highly motivated, comfortable collaborating across multiple projects at the same time, and confident in their ability to create imaginative designs that inspire our clients and inform our teams.
ZeniMax Online Studios is looking for an experienced Lead Concept Artist to work on a new AAA IP. The role involves partnering with Art and Creative Directors to help drive our artistic style, managing and mentoring a talented team of concept artists, and creating and maintaining benchmark examples and documentation to support internal and external concept production. In addition, the Lead Concept Artist will collaborate with various 3D and Design teams to maintain the creative vision of the game through concept art deliverables. The ideal candidate is an experienced and talented Concept Artist with extensive leadership experience.
As a Character Designer in 1518 we are looking for someone who create characters that are relatable and possess human traits that will engage an audience and understand the character’s role in the script and draw it accordingly.
As an Environment Concept Artist, you will report directly to our Art Director. You will work with the Art Director and Team Leads on a wide variety of projects creating everything from rough sketches to finished marketing artwork. The ideal candidate is eager to collaborate in a team environment to solve problems, tell a story, and create images that will inspire and inform the team in a photorealistic style.
Our 2D artists play a critical role in building a vibrant universe, where characters and environments are well blended in a unique artistic design. You will learn and work with different team members to dive deep into the various worlds of our games and products. As a Senior 2D Concept Game Artist, your day-to-day will be:
We are looking for a highly qualified individual who wants to help create 3D assets for a fun, stylish (unannounced) game! This role will include a variety of different opportunities, ranging from foliage to terrain to enabling level designers.
The Character Designer is in charge of exploring all options when crafting the look, feel, personality, and appeal of a character. Working with the Director, Art Director, and other creative leads, you will explore multiple looks for each character to bring them to life.
Are you a “multidimensional” creative with solid experience producing 2D and 3D concept art and renderings? Join the multiverse of Meow Wolf and its growing Visual Development team as a Concept Artist, where you’ll primarily focus on projects for our new exhibitions and Blue Sky endeavors. This versatile role will collaborate closely with Creative Directors and Artists to visually realize compelling and descriptive visualizations and ideation for all forms of art and entertainment design such as immersive spaces, narrative-based projects (character development, prop design, scenic, vehicle, environmental design, etc.) and a variety of other Meow Wolf created content. Additionally, there may be opportunities for the Concept Artist to create renderings for Meow Wolf’s marketing, merchandise and operations teams.
As Concept Artist, you will collaborate directly with Scanline's Creative Director, VFX Supervisors, and Art Directors to visualize key design elements that will lay the foundation for our VFX work. You should be highly motivated, comfortable collaborating across multiple projects at the same time, and confident in their ability to create imaginative designs that inspire our clients and inform our teams.
As a Lead Concept Artist at Unbroken Studios, you will work closely with the Art Director and Creative Leadership team to develop and conceptualize the artistic vision of our AAA games! You’ll bring your expertise as a visionary, designer, and storyteller to lead a team of passionate artists to visually communicate and maintain a stylized art direction throughout, creating world-class environments, characters, props, and key art marketing materials.
Bungie is looking for an exceptional Staff Concept Artist who will work closely with the Art Director and Art Leads to establish the style and feel for the game universe in Bungie’s exciting unannounced title. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. We are looking to be amazed and bewildered with creative designs and artwork that have the capability to inspire creative vision in those around you.
The ideal candidate will have a wealth of experience tackling various hardware and software problems. They should be comfortable providing technology solutions to employees and working closely with third party software companies to adopt new technologies and efficiently use existing ones. This candidate should have prior experience working with information technology and understand the latest technology trends to ensure the technology in place is up to date.
Adjunct faculty deliver quality instruction to students by utilizing approved course curriculum and instructional methods that accommodate multiple learning styles. All teaching is delivered online; teaching is primarily asynchronous, with a flexible, weekly synchronous requirement of 3 hours per week.
Obsidian Entertainment is looking for a talented, self-motivated Environment Artist to collaborate with a growing team of developers.
The Environment Artist will be responsible for expertly creating aesthetically pleasing environments for a cross-platform RPG, in Unreal Engine. This artist will be responsible for worldbuilding, modeling high and low-poly objects, baking textures, exporting/importing assets, applying materials, assembling environments, mentoring others, and will generally be an exceptional game developer.
Lost Boys Interactive is Hiring! If you are looking for a fully remote home to bring your AAA Concept Art skills and experience, look no further! Bring your passion for creating evocative game art, and we'll provide an amazing team for you to work with, along with a great environment and exciting AAA game jobs to work on. We also offer a full suite of benefits!
Our worlds are filled with crazy, unique characters, and we need a talented artist to create them. We’re looking for an experienced artist to help establish our pipeline for characters and create things that live in our worlds.
Model, low poly, texture and optimize realistic and stylized characters and creatures
Create beautiful characters and creatures with minimal concept art
Maintain the art direction and quality bar for in-house and external character art
Communicate and collaborate with all disciplines to proactively resolve issues and help develop standards
Help mentor and guide junior artists
As a concept artist focused on characters, you will have the opportunity to work on and develop contemporary and futuristic designs, focused on function and realism, set within an exciting new IP. You would be joining a dedicated team of skilled artists working in a creative environment that fosters growth.
For this position we believe that you have an exceptional skill in communicating an artistic vision, both written and verbally. You act with seniority, in behaviour and structure. Coaching peers, and to share your knowledge are a natural part of your personality. But most of all, you have a passion for playing and making games!
We are seeking senior concept artists with the desire and ability to help us design a new sci-fi world.
You will work with the Art Director and our other creative leads to craft the visual identity of our first game: an original sci-fi IP built in UE5. As part of our small, experienced team, you will have the opportunity and the responsibility to push the style and the visual quality of the game. Our concept art should lead the art team forward, inspiring us to craft a world that is inspiring, memorable, and… a bit weird.
Create high-quality 3D environment and hard surface assets for ongoing and upcoming casual genre games.
Create engaging and exciting environments and props with strong visual composition and interesting gameplay space.
Collaborate with the design team to make gameplay and levels function harmoniously.
Working independently and communicating well with the art director, artists, and other team members.
As a member of the Concept Artist team, you will be working hand in glove with the Art Director and other creative leads to help establish the visual direction for the new exciting game.
We are looking for a Character Artist to join our passionate Art team to work on a mixture of future projects, including a Strategic Shooter and a Dark Sci-Fi Shooter!
You will play a key role in the team producing high-quality character models for the project and ensure that the integration of the work is in line with the technical constraints and artistic direction.
We are seeking an environment artist with the desire and ability to help us design a new sci-fi world.
You will work with the Art Director and our other creative leads to craft the visual identity of our first game: an original sci-fi IP built in UE5. Our first project is narrative-driven and full of environmental storytelling. Our players will have the time and the incentive to slow down and appreciate the details of the worlds we build. As part of our small, experienced team, you will have the opportunity and the responsibility to push the style and the visual quality of the game.
We are Morning Crescent, a new fully-remote indie video game company, working on our first title, Deicide. It is a semi-stylized boss rush game with a twist on the Ancient Egyptian gods. We are looking for a talented 3D Character/Creature Artist proficient in modeling and texturing to bring these characters to life on either a full time or contract basis.
Define game character style; produce character concept drawings
Create the concept design according to the art style set by Concept Art Director
Work with 3D artists to create character assets in game
Produce high-quality 3D character according to project needs
Follow industry trends; ensure art quality
Work with Concept Art Director to define visual style and effects in game; produce clear, detailed and executable concept design
Design and produce environment concept according to set game style
Produce environment concept and design objects
We have an amazing opportunity for an experienced individual looking for a challenge and change of pace. As a 2D/Concept Artist, you will report to the Lead Artist/Art Director and work with a team of artists to create 2D assets necessary for monthly content pushes and milestones, along with the responsibilities of creating illustrations, textures and/or concept art for a wide range of subject matter and styles ranging from backgrounds, vehicles, characters, creatures, robots, and machinery that can be stylized, realistic, sci-fi, or fantasy.
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
You will collaborate with designers and the creative team to develop high-quality assets and world layouts, and deliver new content. The ideal candidate for this role values communication and high collaboration. You know what goes into making a high-quality game - and you're ready to create new art content, polish, and fix art bugs.
We are Optillusion Games , the creator of fun, artistic, and beautiful games.
Our debut game Moncage has won multiple awards across the world including the iPad Game of the Year 2022. We are making new games just as exciting as Moncage.
This is a full-time hybrid positions in Irvine (CA) with relocation options for out-of-state applicants.
The School of Humanities, Arts and Social Sciences at Rensselaer Polytechnic Institute is pleased to invite applications for Adjunct, Lecturer, Sr. Lecturer, and Professor of Practice openings in several areas. These appointments may be made for one to three years, and are renewable, contingent upon available funding, enrollment, satisfactory performance, and the business needs of the School of Humanities, Arts and Social Sciences. Adjunct appointments are made for a single semester. All appointments are renewable.
Drinkbox Studios is looking to hire an experienced 3D Character Artist for an upcoming undisclosed project. The candidate must have strong character modelling and rigging skills. We’re looking for someone creative who can problem-solve translating 2D concepts into stylized characters. We're crafting a stylized world, and the designs will be unique and challenging.
Sentient Play is looking for an exceptionally talented Art Lead and 3D artist to help us explore, create, and deliver innovative games. Become one of the founding members pathfinding a remote-first studio. You will help set the art direction for the studio in collaboration with our Creative Director/CEO and manage all internal or external 2D/3D art teams.
Thirteen Games is looking for a Senior Level 2D illustrator to unleash their full creative potential through the creation of key art and in-game assets for Nova Island. Are you a passionate artist who wants to help us showcase our world building and backstory lore? Join the team today and become an important driver of our unique IP!
We are seeking a full-time position, located in Montreal, QC (or remote), someone who is capable of technical problem solving and is comfortable with Unreal Engine. You must enjoy working autonomously and be highly responsible, as well as strive to deliver high quality results. A willingness to learn and to solve new problems is fundamental to a being a successful team member at Ratloop Canada.
Santa Monica Studio is seeking an experienced concept artist for the development of a new unannounced title! As a Senior Character Concept Artist, you would help us visualize dynamic and believable characters that set the bar for creativity and complexity on the PlayStation console.
The Senior Concept Artist will create compelling concepts and polished in game art for our mobile game titles. You will work as part of the creative team responsible for crafting in-game assets for existing and new titles. You will work closely with both internal and external teams to create character art and environment art.
The Environment Artist will create objects and scenes requiring modeling, textures, shading, lighting, animation (camera and basic mechanical) and rendering, ensuring to meet the high quality standards of Rodeo FX.
As the Lead Concept Artist for ROAR, you will partner closely with the product team and other artists (both internal and external), ensuring the concept design is not only a beautiful piece of artwork but also effectively fulfills product and narrative goals, giving clear direction and support to collaborating production teams. You will maintain your own craft skills, inspire creativity and keep a high quality bar with hands-on concept design as you deem necessary.